Pick a number, roll under or over it. Your win chance and multiplier update live — from safe 98% rolls to ×48.5 long shots.
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Just for fun — virtual points, no real money. 18+
How to play
How to play Dice
Dice is the purest game in the arcade: one slider, one roll, one number from 0.00 to 99.99. You choose a target between 2 and 98, decide whether the roll must land under or over it, then roll. The moment you move the slider, two things update together — your win chance and your multiplier. Aim for a near-certain 98% win and the multiplier barely clears ×1; chase a 2% long shot and it stretches toward ×48.5. That trade-off is the whole game.
The number is drawn by a cryptographic random generator — the same idea behind provably-fair play — so every roll is independent and nothing you did before changes the next one. There is a built-in house edge, which is why the multiplier is always a touch below the "fair" payout for your odds. It is also why no betting system can turn Dice positive over time. Here you are spending virtual points for fun, so treat it as a clean way to feel how RTP and variance actually behave.
Rules
1Drag the slider to set your target (2–98) and pick a direction: roll under the target or over it.
2Your win chance is simply how much of the 0–100 range counts as a win, and the multiplier is derived from it minus the house edge — they always move in opposite directions.
3Enter a bet between 10 and 100 points, then press Roll. The marker sweeps the track and settles on the drawn number.
4If the roll lands on your winning side you are paid bet × multiplier; otherwise you lose the bet. There is no draw.
5Wins are capped at +500 points per roll, and total winnings are capped per day — long-shot payouts may be trimmed to that ceiling.
6Every roll is independent. A streak of losses does not make the next win "due" — the variance just looks that way.
Tips from Jérôme
💡Decide what you want from a session first. High win chance (low target on "under") gives lots of small, steady wins; a low chance gives rare, big ones. Same RTP, very different feel.
💡Watch the multiplier readout before you roll. Below ×1 a win actually pays back less than your stake, which is almost never what you want.
💡Ignore "hot" and "cold" streaks. The generator has no memory, so chasing losses with bigger bets — the house edge is fixed — only burns points faster.
💡Treat the per-roll cap as a planning tool: at very high multipliers your effective payout is limited, so mid-range targets often give the best balance of thrill and value.
💡It is virtual points and just for fun — set yourself a number of rolls, enjoy the swings, and stop when you said you would.